Check Constantly Changing Value

Hello, I am currently making a 2D-view Obby game where I need the camera’s CFrame to always change depending on your stage value, and I’m having trouble constantly checking the stage value. I already tried using Changed:(), but that doesn’t work when you first spawn. Any solutions? Thanks!

Many times Changed does not work with the Camera.CFrame, idk why, you can use RenderStepped.

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Alright, I’m going to try that. Thanks for the response.