So i got a NPC script which makes the NPC do some different actions in my game for an example walk to a chair and sit in it but i got a build system which includes removing and moving models. So if the NPC would walk to a chair and the player removes the model, it would not exist anymore and that would make an error in the NPC script as it can not find the model anymore.
I have tried to make a check to see if the model is == nil but i still get some errors and im just asking if anyone knows a good solution to have some control checks in your script like “if model do not exist” then “do this”.
I dont need full scripts or anything just some help with the thinking.