Are you speaking about “check if the character is a player”?
local char = game.Players:GetPlayerFromCharacter(game.workspace.CharacterModel)
if Char then print("Player exists.") else print("Player doesn't exist.") end
If you’re asking how to check if an account exists in ROBLOX, you can use this code:
local Players = game:GetService("Players")
local success, username = pcall(Players.GetNameFromUserIdAsync, Players, data.key)
if success and username then
-- account exists, you may run whatever code like inside here
end
Keep in mind since this call makes a request to ROBLOX’s API, it may fail which is why you should wrap it around in a pcall(). If it fails, then the success boolean which is returned from the pcall will be false.
I’m pretty sure it would also fail if the account doesn’t exist, so the code should do what you want it to.