You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Detect if a player is still touching a part after 1 second -
What is the issue? Include screenshots / videos if possible!
I want it to damage the player, wait 1 second, then if the player is still touching the part to damage them again, and this continues until the player is dead or moves. However, if the player stands still on the part, they don’t take any damage until they move. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
None, I’m pretty stuck and don’t really have any ideas
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Here is the code:
*context: first, a grid is made with different layers of parts. the bottom layer (lava) is what I want to damage the player. The script looks to see if any of the parts in the entire grid have a “dps” value, and if it is not equal to 0. If it isn’t then it waits for the player to step on the part, then damages them.
local plrs = game:GetService("Players")
local ws = game:GetService("Workspace")
local plr = plrs.LocalPlayer
local debounce = false
repeat task.wait(0.1) until game:IsLoaded()
for _, part in pairs(ws.biomes.plains:WaitForChild("grid"):GetDescendants()) do
if part:FindFirstChild("dps") ~= nil then
if part.dps.Value ~= 0 then
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
if debounce == false then
debounce = true
hit.Parent.Humanoid.Health -= part.dps.Value
task.wait(1)
debounce = false
end
end
end)
end
end
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.