Check if non-player humanoid is moving?

for players i just did

if hum.MoveDirection.Magnitude > 0 then
    print()
end

but that doesnt seem to work for NPCs. any different ways to do it?

how do you move the NPCS ? that might have to do something with the solution

1 Like

ah ive already found a way. i thought i had deleted this thread but apparently not, so heres the fix i found in case anyone with the same issue ever finds this post:
image
hrp is HumanoidRootPart

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