for players i just did
if hum.MoveDirection.Magnitude > 0 then
print()
end
but that doesnt seem to work for NPCs. any different ways to do it?
for players i just did
if hum.MoveDirection.Magnitude > 0 then
print()
end
but that doesnt seem to work for NPCs. any different ways to do it?
how do you move the NPCS ? that might have to do something with the solution
ah ive already found a way. i thought i had deleted this thread but apparently not, so heres the fix i found in case anyone with the same issue ever finds this post:
hrp is HumanoidRootPart
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