Hay everyone,
For the sake of simplicity I will use an example game below (seems easier to explain).
Let’s say that I made a story game that needed to teleport X amount of players from one game to a subgame using the TeleportToPrivateServer function. In the subgame is there a way for me to detect when all players have joined the game?
I have tried looking up items in TeleportService but there does not seem to be any specific method to detect this.
Any input that you have will be very helpful. Thanks.