I need to check if two parts are in the same physics body. Think of that old roblox house. It’s made out of a lot of parts, and they all move like one big union or mesh. I need to know if a part in the chimney is connected to a part on the wall. I may not use recursive functions, as my model is going to have thousands of parts and i need to perform this operation frequently. So I can’t use recursive :GetPartsTouching
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You can achieve this with BasePart:GetConnectedParts().
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