i have a checkpoint script, and i wanted to make it face the opposite way of where it is facing rn, I tried to make the 90 become 180 but nothing happened
here’s the script
local Players = game:GetService("Players")
local Checkpoints = workspace:WaitForChild("Checkpoints")
local inGameStartupPlayers = {}
local CurrentStage = {}
local TouchDb = {}
local function NewCharacter(player, char)
local TempCurrentStage = CurrentStage[player.UserId]
if TempCurrentStage ~= nil then
local TempCheckpoint = Checkpoints:FindFirstChild(TempCurrentStage)
if TempCheckpoint ~= nil then
repeat wait(0.1) until char.PrimaryPart ~= nil
char:SetPrimaryPartCFrame(CFrame.new(TempCheckpoint.Position + Vector3.new(0, 3, 0)) * CFrame.Angles(0, math.rad(TempCheckpoint.Orientation.Y) + math.rad(90), 0)) --heres the 90 part
end
end
end
local function NewPlayer(player)
CurrentStage[player.UserId] = 1
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
local Stage = Instance.new("IntValue", leaderstats)
Stage.Name = "Stage"
Stage.Value = 1
local TempChar = player.Character
if TempChar ~= nil then
NewCharacter(player, TempChar)
end
player.CharacterAdded:Connect(function(char)
NewCharacter(player, char)
end)
end
Players.PlayerAdded:Connect(function(player)
if inGameStartupPlayers[player] == nil then
NewPlayer(player)
end
end)
Players.PlayerRemoving:Connect(function(player)
CurrentStage[player.UserId] = nil
end)
for i,v in pairs(Checkpoints:GetChildren()) do
local StageNum = tonumber(v.Name)
v.Touched:Connect(function(hit)
local char = hit.Parent
if char ~= nil then
local Humanoid = char:FindFirstChildOfClass("Humanoid")
if Humanoid ~= nil and Humanoid.Health > 0 then
local player = Players:GetPlayerFromCharacter(char)
if player ~= nil and (TouchDb[player.UserId] or 0) + 1 <= os.time() then
TouchDb[player.UserId] = os.time()
local TempCurrentStage = CurrentStage[player.UserId]
if TempCurrentStage == StageNum - 1 then
CurrentStage[player.UserId] = StageNum
local TempLeaderstats = player:FindFirstChild("leaderstats")
if TempLeaderstats ~= nil then
local TempStage = TempLeaderstats:FindFirstChild("Stage")
if TempStage ~= nil then
TempStage.Value = StageNum
end
end
end
end
end
end
end)
end
inGameStartupPlayers = Players:GetPlayers()
for i,v in pairs(inGameStartupPlayers) do
spawn(function()
NewPlayer(v)
end)
end
inGameStartupPlayers = {}