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Hello developers, how i can make if dummy destroyed dummy character will be cloned on the position where be the dummy?

Do you mean you want a dummy to respawn in the same position when it’s destroyed?

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yes (300000000000000000300003103)

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i trying make it with the blue lazer

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  1. Keep a healthy copy of the dummy
  2. Store the position of the current dummy
  3. Listen to when the current dummy dies (.Died)
  4. Destroy the current dummy
  5. Clone and place a new dummy at the stored position
  6. Repeat from 3

Also if a dummy dies you should probably :Disconnect the event to not have tons of unused listeners laying around.

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uh… okey i will try it another time

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