Hello developers, how i can make if dummy destroyed dummy character will be cloned on the position where be the dummy?
Do you mean you want a dummy to respawn in the same position when it’s destroyed?
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yes (300000000000000000300003103)
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i trying make it with the blue lazer
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- Keep a healthy copy of the dummy
- Store the position of the current dummy
- Listen to when the current dummy dies (
.Died
) - Destroy the current dummy
- Clone and place a new dummy at the stored position
- Repeat from 3
Also if a dummy dies you should probably :Disconnect
the event to not have tons of unused listeners laying around.
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uh… okey i will try it another time
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