Hello I recently started making a map for a game, I haven’t tested anything ingame, mainly studio and everything seemed to be fine, but when I tested ingame for collision
Are you 100% positive that’s not how your texture is designed? Crazy question I know, but from the screenshot in the bottom-center I can see the grid misalign which only happens with textures.
I have not seen this issue before, so if you can screenshot your Explorer tab, Workspace that’d be helpful as well.
Edit: One theory I have is that when you were designing the road texture, there may a slight border on the edge. Textures operate on a grid system, so that would explain why a checkerboard appears. Can we see the original texture you used?
Edit 2: The reason must be one of the two above, if it isn’t either of them it must be some new Studio bug I’m not yet aware of. If it is a bug best thing you can do is wait for it to be patched but I’m fairly sure it’s one of the two reasons above.
Apparently this only happens to a select few individuals, I’ve tested it with my friends but they didn’t get any grid type texture around, it was all for me for some reason
The texture above your part that you se it comes up when you look from a distance
if so there is a part in your game that has that texture and you need to bring it down cause the texture is coming trough it’s like a glitching part but this is a glitching texture.
If this doesn’t work i don’t know anything about it and why it is doing that