[Solved]: You can’t check if a player is on mobile on the server
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Pretty sure you can’t without remotes, UserInputService is a client-only service after all.
The only way is to check it on clientide, see if touch input is enabled and/or keyboard is disabled. It’s probably possible to emulate mobile device on PC so you can’t be 100% sure if player is actually using mobile
Why are events a problem? This is exactly the kind of stuff you should use them for, since the user input service is exclusive to the client and communication with the server is required.
The reason I don’t want to use a remote is because I want to give mobile players an edge against PC players in my game and I don’t want exploiters abusing the remote.