Checking if random image id is public domain

I’m currently working on a project where I’m building a “wall of random images.” The idea is to randomly pull images from a large dataset and display them on a page. However, I’ve encountered an issue where some of these images aren’t public domain, leading to them appearing invisible or not loading at all.

To avoid this, I need a way to programmatically check if an image is public domain before trying to display it. I wanted to share my approach so far and get some feedback or suggestions on improving this process.

My current code:

task.spawn(function()
	local gui = game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame
	for i = 72,0,-1 do
		local image = game.Players.LocalPlayer.PlayerGui.iame:Clone()
		local success = false
		local id = nil
		local function call()
			task.spawn(function()
				pcall(function()
					id = math.random(100000,100000000)
					print("checked", id)
					local place = game.MarketplaceService:GetProductInfo(id)
					if place.AssetTypeId==1 then success = true print(place.Name) end
				end)
			end)
		end
		repeat wait() call() until success
		if success then
			print("got valid id")
			if success then
				image.ImageLabel.Image = "rbxassetid://"..id
			end
			image.Parent = gui
		end
		wait()
	end
end)

Video as well. The output is each id it checks. the spaces in-between the images is the private ones(I have also just learned that there are tshirts in the mix, no idea why.) that I want to filter out.

Scratch that, its just not filtering to images


Any help would be appreciated, thanks for reading.

1 Like

I ended up getting it to cover the screen and do it fast. I decided to do a mix of randomly generated ones and picked ones, ended up working well. (Excluding the fact i accidentally picked 200 pictures of the same face just slightly different lol.)

Output looks neat:


Code looks good:

task.spawn(function()
	for i = 72,0,-1 do
		local choice = math.random(1,3)
		if choice == 1 then
			local image = game.Players.LocalPlayer.PlayerGui.iame:Clone()
			local success = false
			local id = nil
			local typ = nil
			local function call()
				task.spawn(function()
					pcall(function()
						local checkid = math.random(5000000,100000000)
						local asset = game.MarketplaceService:GetProductInfo(checkid,Enum.InfoType.Asset)
						if asset.AssetTypeId == 1 or asset.AssetTypeId == 13 and asset.IsForSale==true then 
							success = true
							typ = asset.AssetTypeId
							id = checkid
						end
					end)
				end)
			end
			repeat wait() call() until success
			if success then
				local asset = game.MarketplaceService:GetProductInfo(id,Enum.InfoType.Asset)
				if asset.AssetTypeId == 1 or asset.AssetTypeId == 13 and asset.IsForSale==true then 
					image.ImageLabel.Image = "rbxassetid://"..id
					image.Name = typ.." #".. i
					image.Parent = gui
					print("Picked random image:",asset.Name,"as #"..i)
				end
			end
		else
			local image = game.Players.LocalPlayer.PlayerGui.iame:Clone()
			local picked = math.random(0,#pictureDB)
			image.ImageLabel.Image = "rbxassetid://".. pictureDB[picked].Value
			image.Name = "Pre-Generated #".. i
			image.Parent = gui
			print("picked random image #"..picked)
		end
		wait()
	end
	print("FULLY LOADED!!!")
end)

Screen looks, okay?:


Use this as you like. Have fun?

If it works then it works.
I would’ve recommended to use the Roblox Catalog API External Catalog Queries | Documentation - Roblox Creator Hub to get images (and spam random letters in the search query, because Roblox has introduced an algorithm that also tries to get assets with similar names to the search query) to guarantee a real and random image that isn’t cherrypicked.

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