I’m working on a checkpoint script that works sometimes but when it doesn’t I spawn I suffocate into the checkpoint. I’ve tried using MoveTo, PrimaryPart, and playing with Vector3 and CFrame but I couldn’t find anything that works. Sometimes when i’ve tried doing different things it’s ended up making my legs act as if cancollide was false or making my body go invisible and kind of fling around the map. The video by RealAlphaMango is also this link.
local folder = workspace.Checkpoints
local checkpoints = folder:GetChildren()
local PlrCheckpoints = {}
game.Players.PlayerAdded:Connect(function(plr)
PlrCheckpoints[plr] = 1
plr.CharacterAdded:Connect(function()
task.wait()
local PlrCheckpoint = PlrCheckpoints[plr]
local checkpoint = folder:FindFirstChild(PlrCheckpoint)
if checkpoint then
local HRP = plr.Character.HumanoidRootPart
HRP.CFrame = checkpoint.CFrame
end
end)
end)
for i, v in pairs(checkpoints) do
local checkpointnum = tonumber(v.Name)
v.Touched:Connect(function(part)
local char = part.Parent
local player = game.Players:GetPlayerFromCharacter(char)
if player then
local PlrCheckpoint = PlrCheckpoints[player]
if PlrCheckpoint < checkpointnum then
PlrCheckpoints[player] = checkpointnum
end
end
end)
end