I’m working on a party system that is created through a remote event. When it fires through a text button, the party is created with no issues. The problem is that the player can make multiple parties, something I don’t want them to do. Here’s my code.
CreateParty.OnServerEvent:Connect(function(player) print("Party formed") local newParty = Instance.new("Team") newParty.Parent = game.Teams newParty.AutoAssignable = false newParty.Name = player.Name .. "'s Party" player.Team = newParty if Teams:FindFirstChild(player.Name .. "'s Party") then end end)
What code can I write to prevent a new instance from being created?