What do you want to achieve? I’m making a tool that whenever you click, It will spawn a chest at that location and face the player.
What is the issue? The chest spawns halfway inside the ground
LocalScript:
local tool = script.Parent
local handle = tool.Handle
local UIS = game:GetService("UserInputService")
local spawnWeaponRe = tool:WaitForChild("spawnWeapon")
local chest = game.ReplicatedStorage.Chest
local camera = workspace.CurrentCamera
tool.Activated:Connect(function()
local plr = game.Players.LocalPlayer
local humanoid = plr.Character.HumanoidRootPart
if humanoid then
local mouse = UIS:GetMouseLocation()
local mouseRay = camera:ViewportPointToRay(mouse.X, mouse.Y)
local raycastResult = workspace:Raycast(mouseRay.Origin, mouseRay.Direction * 1000)
local origin = mouseRay.Origin
if raycastResult then
spawnWeaponRe:FireServer(raycastResult.Position)
end
end
end)
script:
local tool = script.Parent
local spawnWeaponRe = tool.spawnWeapon
local weapons = game.ReplicatedStorage.WeaponStorage
spawnWeaponRe.OnServerEvent:Connect(function(plr, position)
local clonedChest = game.ReplicatedStorage.Chest:Clone()
clonedChest.Parent = workspace.Map
local char = plr.Character
local plrPos = char.HumanoidRootPart.Position
clonedChest:PivotTo(CFrame.lookAt(position, plrPos))
for i, weapon in ipairs(weapons:GetChildren()) do
if not weapon:IsA("Tool") then
continue
end
local clone = weapon:Clone()
clone.Parent = clonedChest.BottomBox
clone.Handle.CFrame = clonedChest.SpawnItemsLoc.CFrame
end
end)
Anyway to make the chest spawn on top of the ground?.