Chill and Farm! Changelog


The game is under heavy development and far from finished. I don’t want to release the game until I can call it future proof and balanced. I’d like to list some of the features we currently have in the game:

  • Teleportation System: Players can teleport to other farms from the Teleport menu. Farm teleport points are automatically added when a new player has joined.
  • Settings: Players can bind new keybinds and save them. I’m still working on the Settings menu as there are lack of options.
  • Build Menu: The main feature of the game. There are different categories and the player’s inventory. Deleted items automatically goes to the player’s inventory.
  • Collision Visualisation: Not a key feature, but the best feature I have made so far.
  • Road and Fence connections: Roads and fences automatically connect when placed near.
  • and many more features addded or to be added…

Game: Chill and Farm! :ear_of_rice:[ALPHA]

Live Version: 0.1.9

*currently closed

Version 0.2 (5/28/2022)

  • Minor optimizations
  • Data loss protection
  • More secure data handling

Version 0.1.9 (5/27/2022)

  • Optimizations for crops
  • New effect on placement
  • UI optimizations and bug fixes
  • New placement and deletion visuals

Version 0.1.8 (5/10/2022)

  • Placement effect
  • Fixed placement range limit
  • Farm teleportation
  • Auto connections for roads and fences

Version 0.1.7 (4/21/2022)

  • Some optimizations
  • New HUD
  • Accurate corners
  • New buttons and animations
  • Smoother placement system
  • Reduced loading time
  • Placement range limit
  • New crop system

Version 0.1.6 (4/11/2022)

  • Improved prompt UI’s
  • Added watering and harvesting animations
  • Added mobile support
  • Added settings menu
  • Improved code running for the first time when player joins
  • Few adjustments to loading screen

Version (3/18/2022)

  • Re-made the whole UI
  • Made some improvements on placement system

Version (12/3/2021)

  • Fixed wheat duplication bug
  • Fixed a critical bug in data system

Version 0.1.2 (11/22/2021)

  • Added inventory system for event items
  • Added day/night cycle

Version 0.1 (11/17/2021)

  • Early alpha release