I can’t find a color that I haven’t already used other than pink and gray-ish.
What color do you think I should do
No. I mean like a total amount of points you can give to a power to balance it perfectly with the others
You (the developer) have 8 points to distribute to the 3 different stats. 2 go to range for example, 5 go to power, and 1 goes to cooldown. That kind of thing. The player would not choose, you as the developer does. It’s just a balancing technique.
Oooooooh. Tha’s a pretty cool idea! The only problem is the higher the cooldown is, the longer it takes and the worse it is. Should I invert the cooldown section (the farther right the dots are, the shorter it takes to cooldown)?
I think what he means by total point value is that each of them add up to a certain value, but each has a different level so it would be fair, and no super power would have more power over a different super power
Example: Total point value: 8.
Electricity: Power: 3 Cooldown: 1 Range: 4
Lasers: Power: 4 Cooldown 1: Range: 3
(Just an example, you can mess around with it)
Yes. Just rename it speed. Also, this is just a technique to balance stat setting, not to have the players set their own.
You could make a point system like each time they level up, they can choose the path they want to make.
I don’t think that’s the intention of this game. I think leveling up will only work if the players unlock a new power, not improve an old one, because then they will become super overpowered by level 6.
Ok. I evened out all the powers:
(the reason Earth only has 7 is because they can use the power of wind to fly short distances)
Don’t invert it, it makes sense to me to have the lower the cooldown time, the lower the bar. That is how I understood it when I saw your topic. Also change the text placement of Choose your super power (and change the font of the other texts) to higher than the power boxes, and maybe have the word Choose have a font related to electricity, so electric effects on the font, then your related to lasers, then super related to earth, and power related to lightning. Also I think that lasers, electricity and lightning (definitely electricity and lightning) are way to closely related, so choose a different power like strength or speed.
Hmm ok that makes sense. But there are some games that work the way like that.
For that you might want to add a special field so people can understand why.
Not really. Cooldown being lower will be an advantage. I see what you are saying but it doesn’t work with the system. Also, the powers are elemental, not ordinary super powers.
I think you should increase the earth range to 4 (It makes sense, even though short distances, or increase one of the other ones). Either way, balanced out 2 powers will have the same of one of the PCR. there is only 3 (PCR) and there is 4 super powers.
Yes, cooldown being lower means less wait time for the power to cool down which is an advantage. Also what do you mean by elemental?
like they aren’t ordinary powers like punch or kicks. They harness elements that would be used from the earth or/and environment.
It says Earth powers can fly in the description.
Like electric, fire, earth, water. That kind of thing. Also, the point balancing system doesn’t work with the cooldown system. It should go in reverse. The more squares on it, the worse it is, with less squares being better.
Yes, that was my understanding this whole topic. I just gave speed or strength as an example because lightning and electricity are too related to each other.
You are correct on that. I believe one of those elements should be changed.
change cooldown to be subtracted from the bar. I mean, the more purple squares it has on it the worse the cooldown is. the point system should subtract from the purple squares, not add them.