I’ve been working on a Ragdoll System for some time, and it’s going good, however I was doing it all on the server, which make the ragdoll look choppy for other clients.
I’ve been trying a client ragdoll where each client renders their own ragdoll, but I ran into an issue.
It seems like physics freeze when ragdolling a character that isn’t their own client, the only part that doesn’t freeze is the part that’s not ragdolled. When I get close it does update tho.
That’s just the nature of clients. Not much you can do about it, but in my opinion, Choppy Ragdolls would be better, as its not as complex as syncing the ragdolls from the source client.
Well If I have to choose, I guess choppy ragdolls would be better, but ideally I’d want neither.
Most games I see that are about ragdolls have smooth ragdolls for everyone, including other clients.
And so does your ragdoll module , guess I’ll have to take a look.