So, this all started as a study on how to use the mesh deformation feature, for that I made this little Reindeer that quickly evolved from a low poly mess to a high poly mess.
I’m loving your renders especially the way you modeled them! 10/10 on that of course!
On the other hand, if you were to want to improve on the resulting render, I’d tell ya to add some type of snow effect on bottom of the Reindeer’s & the Sleigh! The christmas tree just looks too lowpoly, again if you were to make this more realistic, add more textures to it!
Yeah, I want to start studying particles so I might return to this scene in the near future. My main problem with texturing is how much processing power it needs, I have a really REALLY low end computer so I tend to stay on the low poly/solid colour. But thanks for the feedback! I’ll try and work on some snow effects when I have time to!
That looks great its realistic 10/10 or 5 stars thats great of course im not a builder but I have worked with many and I know a few ive seen many christmas things and thats looks great!
An alternative is rendering a scene with particles (such as snow) with a transparent background, then placing it on top of the render you already have (in Photoshop or GIMP or whatever), creating the desired effect and saving you some processing power.