Chrythm's RPG Kit (Free)

Hey hi none of the animations are working for me after full setup. It seems I may be alone in this problem so I figure why not ask the person that made it what to do

Animations have to be saved to Roblox by the creator of the game, in order to get an assetID that you alone can use. Have you saved them all?

How would I do that? Is there a way to save them from just the old asset id? or a link to all of the animation files im missing. (Should mention I’m an idiot that doesn’t know how to do things I’m sure its simple)

Do you have some pictures of it working?

This was back in March. And I don’t have many pictures. After wanting to move to R15, then wanting a more robust combat system,
then wanting to move to skinned meshes, I abandoned the kit to write something from scratch. I did succeed by copying the live game.

There should be animation files in a folder in the kit. Names along the lines of “R6Sword,” according to my inventory. You right click those, then publish to Roblox. The assetid assigned to that upload belongs to you.

looks awesome! thank you very much for your contribution!

Thanks alot, I got it working now

So I’ve run into a problem: (Just an FYI, I’m not using the latest version of the RPG Kit [although I am using Chrythm’s RPG Kit 2], If I remember right I’m using the first release of the 2nd Kit.)

Every time a player dies/resets all the tools animations stop working. I’m not a very good scripter, so I’m at a loss of what to do. Any way to fix this?

I can only suggest where to start:

  1. While playing the game in studio. Select your character and look for Humanoid and Animator. This is your control.

  1. Die, and do it again. If the animator is missing, it’s something wrong with this script:
    image
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Thanks for the tip!

I’ve tried this a few times in studio and the animator is still there.

Oh wait, you triggered an ancient memory! Check this post out, and see if switching from ObjectValues to StringValues fixes it. For some reason, ObjectValues linked to animation IDs would not clone for me.

My knowledge of coding is much different than back then. I might be able to reason through this now! But try it out, see if this works for you.

I thought I switched these to use stringvalues in my recent updates?

He’s using an old version, which might need an old solution.

Thanks for the help! It’s fixed now, although the ‘super attack’ seems to have broken. I’ll look into it and see if I can fix it.

MenuControl line 7 Infinite yield possible on ‘Players.Bitterman1021:WaitForChild(“IsLoaded”)’

Got this warning when joining the game… :thinking:

My guess is that the code that makes the “IsLoaded” Model didn’t make the model for some reason.

The “IsLoaded” thing is a tag that the kit creates when the server finishes loading your data. If you are seeing infinite yield messages, that means your data isn’t loaded. Make sure the game is published to Roblox and studio api access is enabled in the game settings.

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2 years later, well, almost 3, i’m here to give an update.

I’ve learned a bit more about LUAU and decided to challenge myself once again with this kit.

So far I’ve been able to fix the issues I was facing back then (not that I’m going for a Path of Exile UI style)
I’ve added a nice slashinf effect dependant on an incremental combo value.
Some VFX here & there…

Planning to add some kind of skills, uncertain as to how I would do that as I’ve never done it.
But yep, made my first flash step ability and I love it too much to not add it inside this.

Thanks again Chrythm for the support with your Kit and additional help you have given to the users on this thread.
Once I’m done messing around with this kit, I will give out a fully documented edited version if that can help anyone else “expanding” this kit.

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Can you make it so you can swing multiple animation combos

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It’s definetly do-able by using an incremental combo counter when swinging the sword and using specific animations based on the combo meter.

I’m prob necroposting at this point but this kit is actually very good & easy to modify & expand on.
It’s also a very good method to learn by expanding on it.

Here’s something I couldn’t do before with my limited knowledges :stuck_out_tongue:


(ignore the equip/delete button position, I’m gonna have a slider there with the selected item’s stats and attach said button into the slider)

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