Chunk Loading (Alternative to Streaming Enabled)

Recently, I’ve been working on a game that involves a large number of parts. I’m trying to optimize the game as much as possible. While I would consider using StreamingEnabled, it’s not an option because the parts are generated on the client, and StreamingEnabled isn’t supported on the client side. To give an idea of the scale, the game has approximately 38,359 parts. They are zone’s in the game but i’m not sure how i would successfully unload them and load them without any performance issues