I’m not really asking for adapting of code I’m mainly asking.
If I was to make a chunk loader to load in only certain areas at a time, where would be the best place to store these unloaded items that will not lag the game or server entirely?
Honestly ServerStorage would be the best way to go. It won’t lag the client since the client can’t access ServerStorage.
Then how would I locally hide the chunk? Remote events? - That would just do it for all clients
Sorry, I forgot. My brain is fried rn. Maybe turn off opacity and collisions in the local script.
ReplicatedStorage
is your answer, it can be accessed by the client
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I’ve heard of loading chunks by putting them in server storage and then cloning it to the players playerGui because it will only replicate to them. Then on the client accessing this map.
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