I’m switching from blender to Cinema 4D. I first tried inserting a chararacter model (obj) using the merge function. The object appears at the objects panel. Although, it’s not in the viewport.
I tested in Blender, it works there. The character’s position = 0,0,0
Try selecting the character from the object manager and press H on your keyboard.
Objects imported to C4D from Roblox Studio are very small so its kinda hard to find it just by looking around in the viewport.
Thank you!!! I inserted bones but now the character is gone again SERIOUS?? Selected only the character and pressed H, spammed it, dunked it, didn’t do anything…
The solution @Skilled_On posted is a workaround. With his method you would have to do this for every texture, manually. It would also break transparent materials, like glass.
What the actual culprit is:
As you can see, the invert transparency option when importing the model is toggled on. If you toggle that off you should get normal transparency behaviour. (So the character’s material will be set to 0 transparency, etc.)
@marketmanager1 This is the proper way to do it and will save you time if you are going to import large files with a lot of materials, like maps, in the future.