However, the flare emitters on the pad look out of place when the helicopter flies over. I want the emitters to sort of flatten out in all directions so that it looks like a helicopter has actually just flown over. I don’t know much about particle emitters so this might be a trivial problem. Thanks
Oh, then you can set one of the values to 360 and get a circle. I just read the documentation for this and saw that setting both values to the same amount would actually result in a sphere, whereas setting only one value (while keeping the other 0) will result in a circle.
Edit: Make sure to set the EmmisionDirection to Left or Right. I just tried it out in Studio. Also, if you want a perfect circle, then set the Lifetime property to just one number, not two numbers.