Circular ParticleEmitters

Hello, I have this beautiful helicopter that flies in to the landing pad, then hovers above it:
https://gyazo.com/41a06a0cdff17b414c5a1e55cec34e65

However, the flare emitters on the pad look out of place when the helicopter flies over. I want the emitters to sort of flatten out in all directions so that it looks like a helicopter has actually just flown over. I don’t know much about particle emitters so this might be a trivial problem. Thanks

I’ve tried that but it ends up making more of a spherical shape than a circular one. I want the emitters to completely flatten out.

Oh, then you can set one of the values to 360 and get a circle. I just read the documentation for this and saw that setting both values to the same amount would actually result in a sphere, whereas setting only one value (while keeping the other 0) will result in a circle.

Here’s where I read that.

Edit: Make sure to set the EmmisionDirection to Left or Right. I just tried it out in Studio. Also, if you want a perfect circle, then set the Lifetime property to just one number, not two numbers.

My emission direction was set to left and I get what I want after doing the 360 thing and changing the direction to Top. Thanks !

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