Hello there, I’m trying to make a qte just like this, for those who don’t know what a qte is, It’s a quick time event which the player has to use their input in the time given, if not pressed/held/tapped wwithin the time given there is consequences, usually death or for some games harder qte’s.
I’m trying to make a circle qte. Where the circle decreases and shows you when to do the input. Everything is fine except… I don’t know how to scale down a circle like that.
You can use TweenService like @Qu1rkify said for the UI. For the backend, you can have a boolean value which says if the player gave any input. After sometime, if the value is false then the player has not given any input.