City Loader Plugin - Templates for Real Life Buildings/Cities in Studio

I am pretty sure if you could select a larger area it would lag.

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Hey I love this plugin so much but I want suggest adding search in the map to make me easy to find someplace I want instead zooming it and search for around 10 minutes to fin place I want lol

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Can we bypass the render area limit?

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@paricdil Plugin outputs error…

cloud_5459691708.plugin:79: attempt to compare table and number
Stack Begin
Script ‘cloud_5459691708.plugin’, Line 79 - function intersects
Script ‘cloud_5459691708.plugin’, Line 170 - function render
Script ‘cloud_5459691708.plugin’, Line 58
Stack End

error

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Will this help with real roads and flyovers? Anyways, this is a really good plugin everyone should use.

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OK, I’m writing this after the plugin is not loading tall buildings like Burj Khalifa, like its loading only half of the building and the shape is odd. Can you tell me how to fix this glitch?

2 Likes

Very Impressive :smiley:

But when I go on the map and zoom into what I want to select, the buildings don’t appear to be 3D. Instead, when I select what i want and only the top view outline of the building appears in studio in 3D

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Does it only do the blueprint or textures/colors as well?

This Helps Me a lot on my projects and save lots of time. Thank you!

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Terrain Support

This plugin now supports loading terrain! :slight_smile:

Other changes:

  • Maximum selection area increased to 25 tiles
  • You can now continually load in areas relative to each other for very large imports. Just keep the selection page open.
  • Roads are painted on terrain rather than rendered as parts
  • Buildings are now hollow; regular parts are used to create a hull and wedges create the roof fill to make it easier to edit



14 Likes

I do love the new update! It looks pretty cool.

However, I do have suggestions for the next update:

  • Textured Buildings (if possible)
  • Optimize the rendered building, such as use meshes instead of wedges. Currently, it’s so hard for me to resize the rendered meshes there.

That’s all. :smile:

2 Likes

Haha unfortunately accurate textures don’t seem to be an option coming any time soon - the closest you could get right now is using preset textures based on color data that the majority of buildings simply don’t have (hence why buildings are coloreed randomly)

As for the second note, I did change the building structure slightly so that the entire building is not made up of wedges now. The walls are formed by regular parts which should be easier to manipulate.

I’ll be adding an option soon to union the buildings, I just wanted to get terrain out there first. :slight_smile:

8 Likes

The buildings give me sim city vibes.

Other than that, this plugin looks amazing. I can tell without a doubt this will help people.

2 Likes

I personally love the terrain, fixes my issue with the open curves on roads. Gapfill is good and all but I don’t wanna spend 10-30 minutes fixing every single open curve and stuff. Awesome update!

In one word, I am sure that it is a perfect and very useful thing. We expect your success to continue.

Why only terrain is loading for me no matter which area i choose no buildings.

this is a really cool plugin but does it render buildings too? cause mine isnt rendering buildings…

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Could you add some type of option to turn the terrain off?

I was using this plugin as a blueprint to recreate some roads, the old one was really helpful for me.

4 Likes

Wow! This looks great! I will tinker with this a bit! My only complaints are that the terrain can’t be turned off, which Ktv_10HD suggested making an option, and that the terrain gets severely butchered as seen in the video but it doesn’t mean I won’t use it. Awesome work.

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Terrain is now optional.

I hear your complaints and understand! Some of the terrain data is imperfect or unreliable, and many people prefer to use the road parts. Terrain data is now optional, after you update the plugin.

When selecting your area, simply uncheck the “include terrain” box.

image

12 Likes