nation colors are now randomized and will work on optimization.
- era code rewritten
- ancient era now actually has a background song
I dunno the random colors look kinda weird, and they could be a little distracting, so maybe have a list of possible colors and then choose a random one from the list?
with realistic skin colors
- City Names
- Population Added
- Population affects how much gold per turn that city produces
- Making settlers now remove 1 population from that city
- Units now cost more gold per turn to maintain.
- Added oil rig
- Oil can also spawn on sand tiles now
- Changed farm model
- Added mine
- Fixed errors with razing improvements
- Fixed loading errors with menu
not much progress made lately, stuck on some systems
We are planning to release the game with less content then build onto it.
Most base systems are finished. But we are both very busy, and don’t have a lot of time to work on the game. I am thinking about getting some help.
city screen production system finished
- top bar uis are now hidden when city menu is open
- all units now can have different produce costs
- there are less settler units on a tile now
- settlers and builders now do very minor damage
(builders do more since they have axes)
gold values are placeholder -----
city invading and upgrades will be next, expect some updates soon.
I’m no lawyer, but I don’t think you can use Civ 6’s music unless you have permission or licensing. Same thing for the menu’s image as it would be considered from the game’s “art”. Not 100% sure, but looking forward for this game!