CIV 6 like turn based strategy (revival)

nation colors are now randomized and will work on optimization.

2 Likes
  • era code rewritten
  • ancient era now actually has a background song

2 Likes

random faces and skin colors, idk if i’ll keep the unrealistic skincolors maybe?

1 Like

I dunno the random colors look kinda weird, and they could be a little distracting, so maybe have a list of possible colors and then choose a random one from the list?

image

with realistic skin colors

1 Like
  • City Names
  • Population Added
2 Likes
  • Population affects how much gold per turn that city produces
  • Making settlers now remove 1 population from that city
  • Units now cost more gold per turn to maintain.
2 Likes
  • Added oil rig
  • Oil can also spawn on sand tiles now
  • Changed farm model
  • Added mine
2 Likes
  • Fixed errors with razing improvements
  • Fixed loading errors with menu
2 Likes

not much progress made lately, stuck on some systems

1 Like

We are planning to release the game with less content then build onto it.

1 Like

image

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Most base systems are finished. But we are both very busy, and don’t have a lot of time to work on the game. I am thinking about getting some help.

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image

city screen production system finished

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  • top bar uis are now hidden when city menu is open
  • all units now can have different produce costs
  • there are less settler units on a tile now
  • settlers and builders now do very minor damage
    (builders do more since they have axes)
1 Like

gold values are placeholder -----

1 Like

  • buildings no longer appear in the water

image

  • queue system
1 Like

city invading and upgrades will be next, expect some updates soon.

1 Like


did a test with a big map and 10 ais, cool seeing them make cities

2 Likes

I’m no lawyer, but I don’t think you can use Civ 6’s music unless you have permission or licensing. Same thing for the menu’s image as it would be considered from the game’s “art”. Not 100% sure, but looking forward for this game!