Clarification on code flagged for safety review

As far as I can tell in this given moment, it’ll apply to every place on the platform. I’d presume this would be the case so that the potential cases of individuals utilizing team create to spread certain information or communicate inappropriately are minimized (if that’s how ROBLOX is viewing it, at least).

There will need to be further clarification by them in order to properly answer this, but it’s best to assume right now that that will be the case to remain safe if no new information is provided in regards to this whole debacle.

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I hope this is not the case, I have multiple old places that I have no Idea what’s really in them anymore (they’re from 2012)

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I personally dislike the idea of moderating assets that are not visible to anyone but the game developers themselves. If the code hasn’t been placed anywhere as a free model, forum post, etc. then the developer should be allowed to use as colorful language as they want. The developer community is much older and more responsible than the player community, so curse words, offsite links, and things of that nature should not be moderated at all.

Code is personal, and since it’s not viewed by anyone but the developers, all content should be allowed. Free models are different, but personal belongings that don’t appear to the player community shouldn’t be moderated.

The dev community is a lot more mature than the player community, and if moderation comes to studio then I won’t have any sanctuary against these bull---- filters and child content sensors :grimacing:

That’s a major incentive to choose a platform other than roblox for making games…

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It isn’t purely flag-based; Roblox Staff can pull any game at any time. Reference: it happened to me but in a support situation (there was a bug with Team Create and they pulled my game to inspect what the exact issue was).

Yeah, But I still don’t want people looking at my code in Roblox Studio.

I wish they would clarify if this update is effecting both private and public places, or just public. But per usual roblox has poor communication with us.

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I would agree with what has been said above, it makes sense why Roblox would want to moderate code in games, but at the same time most of what would be seen is not even shown to the players. Just the mere fact that in less than three days there are more than 300 replies to this post shows how against this the developer forum. When you look at code, you see a developers work. This is THEIR code that they spent hours working on. While Roblox has a point in moderating, it shouldn’t go this far without the developer’s consent.

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Couple this with Roblox’s already shoddy moderation practices, and you have a disaster waiting to happen. Instead of extending moderation, they should be perfecting on the moderation system that already exists, since there’s much revising to do before they can extend the moderation to something like scripts.

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Thank you for telling your the best :smiley:

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QUOTE 2:
“There’s just too many questions, and I feel like half of these replies could have been avoided if the main post went into more detail. This is seemingly becoming far too common for Roblox announcements.”

You just summed up both my entire ongoing Dev Forum experience all the way beginning from 2015 + the entirety of my Experience with using and witnessing Roblox in General since 2010.

Almost each and every-time they make some large important Statement or announcement, be it just about some random new On-site or Studio feature or in this case an entire Policy change, they yet haven’t managed to provide even remotely enough context and or reasoning to not cause a seemingly unnecessary scope of critique and or backlash.

Now off-course no matter how much context they provide, there will always be at least a decent hay fire started over whatever Roblox is gonna announce, even for significantly less drastic or important matters.

Yet it is by far too often the reality, that they simply do not provide as much context or explanations as they obviously could and should have done, resulting in conversations and replies only slightly escalating more than initially seemingly necessary.

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I wouldn’t go that far. Moderation, in some areas, already uses a ton of manpower; it’s as good as it’s going to get in some places.

It’s more realistic just to say that this practice is a waste of that manpower, can could instead be used to protect free-model viruses and plugin backdoors.

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I think that script review is an interesting concept. If you think about it, the code you write shouldn’t be doing anything along those lines and if it were, I’d imagine there to be some serious repercussions.

In light of this, I think efforts should be made to scan the current models library to remove duplicates and virus scripts as it provides a way for new developers to learn.

Other than that, this feature models what it should’ve been like years ago. +1

You’re saying scan the output.

This scans everything, even harmless comments that don’t even get compiled to bytecode

I find this entirely unnecessary. Not only is this ineffective for catching bad-actors, but it’s incredibly invasive. No one should be reading code that I haven’t released. Period.

To be clear, and I hope you’ll understand: My solutions to your problems are just that. Mine. I don’t want some ‘specially trained’ individual getting inspired from my work, when I’ve done nothing to provoke such an investigation. If they’re human, and if they’re reading it, then it’s a problem.

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So you’re saying that if I have a couple of swear words as comments, I’m going to get banned? :thinking: That’s kind of foolish.

Seems like some unnecessary big brother ish to me. If things continue down this path I won’t be creating anything new on Roblox (besides updating Borderline constantly) as I value my privacy. You can clearly see the result of a games code by simply playing it. Scanning potential risks makes sense but when the means to an end is damaging your reputation between you and your main source of income I don’t think that’s worth it. Unless this has something to do with Chinese censorship then I totally see why it’s happening and I’m sad that yet another company is doing so.

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Mhm. Companies exerting Chinese influence outside of china is actually making me more and more hostile to China in general. I’ve already pledged against Blizzard products and basically have frozen my purchasing of games so I don’t make mistakes in that regard.

I’m American. I won’t play by the Chinese rules.

But hopefully it’s just Roblox listening to the crazies and responding with a helicopter-y unnecessary change.

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I believe this system will do more bad than good. It’s quite silly to moderate private code in a game. I think this system should only be utilized on open-source assets. (Such as models.)

Furthermore, I wouldn’t exactly like getting moderated because I have some comment line somewhere that was an expression of frustration during debugging a 5000 line script.

:-1:

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Now it has been nearly two days since this announcement was made and I have had time to properly digest the information I am going to revise the points that I have already mentioned.


There are 370+ replies now and from what I can see only about 10 or so have neutral views about this update. The rest of the replies to the announcement are negative and dislike this update or pose very concerning questions. No announcement has had this much negativity and lack of communication in the time I have been on this forum.

There are confusions at the moment about whether all sorts of scrips are going to be flagged or just scrips that other users are going to see like open sourced scripts, team create scrips or free model scripts. If you are the only person who can view your scrips they should never get flagged for moderation because who exactly are they a danger too. However I can understand why free model/open sourced scrips could potentially go through some basic moderation to remove any profanity because younger users could get hold of them.

One of my concerns is how are Roblox going to actually moderate games and developers if their scrips contain any of the things that are against the rules? The Roblox moderation seems to have had a track record of instantly pulling the trigger on games and developers that do any tiny thing wrong. I would appreciate it if Roblox gives developers time to fix issues with their code before they think about pulling the trigger on them. Furthermore how are Roblox going to deal with obfuscated code and scrips inserted by botted plugins or from free models?

Because of the lack of specific information I am going to have to assume Roblox moderators are able to view your private server sided scrips in a private game that only you can access. This seems like a huge privacy concern and could potentially lead to moderators viewing private API keys and other private information. It also seems very unnecessary to moderate things only you can see like Roblox does with searching on the website.

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I wouldn’t be surprised if reviewed scripts would be archived in any sort of way for further moderation purposes. Making me believe that all my API keys etc. could potentially already be stored & known to said specially-trained people for months or years to come. For something like local scripts or if Team Create is enabled, so examples like threat messages wouldn’t be shown to other people with access to the scripts or private information leaked to others with access to Team Create or exploiters. But then as others has explained well some kind of system/way to hide API keys & links for HttpService etc. so no others but the developers can see them would also be very much appreciated.

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We could just have a policy that scripts are your property and choosing to sell them is your choice.I kinda think that roblox is having a downfall! We have to live with it!

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