That’s a major issue I’m sure we’ve all come to terms with, is that if you get moderated there is little to no information given to show what you’ve done or to help you understand what you’ve done wrong.
Nearly all developers are 13+ so I don’t see why intense moderation is needed for games that are beyond the area where non-exploiting players can see. Not every line of code has to be squeaky clean. If someone decided to insert swear words into it, then uncopylocked the game, likely only 13+ users would see it.
In fact, everyone using this forum is either 13+ or a <13 user that is pretending to be 13+ (in which case, Roblox has a point to defend themselves from a ridiculous lawsuit for inappropriate content shown to <13 users).
The anonymity of administration has to go in order for this problem to be addressed. We deserve to know who‘s the culprit. I need to know who to contact so I can than determine if I want to sue x for intellectual property damage or resolve this problem civilly without getting the court involved. Developers should be allowed to request additional information on their case if customer service is failing to do their job properly. If a customer isn’t satisfied with an employee what will the customer do? Request to speak with their manager. Why can’t we be given the same treatment if YOUR employees are failing to address our concerns properly?
If moderators were cops in this hypothetical, it would be the complete opposite of protection by attacking us.
A more accurate example would’ve been a bodyguard employed by a 3rd party to prevent a client from doing anything stupid that would negatively impact the 3rd parties image.
Bodyguards introduce themselves to the clients whereas moderators never introduce themselves to developers. For all we know the culprit could be a single moderator being problematic.
If we’re being entirely honest, there’s been more cases of developers being falsely flagged than actual malicious developers being moderated. Moderation is more suitable for player disputes whereas they’re clearly under qualified to handle any development related inquiries. Look at how many cases exist of intellectual property theft on this platform… piracy is already an ongoing problem with the gaming industry overall however allowing administrators the possibility to download our file with ease is a huge security vulnerability. It’s basically telling programmers “Hey don’t create any ambitious games unless you intend on open sourcing it because we’ll just take it if we feel like doing so”
Overall I just don’t believe moderators are useful to developers. They’re more of a nuisance than a reliable source of protection.
I guarantee Roblox has limitations on what administrators can do to the actual site so why are games treated any different or are certain games blacklisted from these inspections? I honestly wouldn’t be surprised if so considering how Roblox has normalized expressing favoritism. There should be a log without any blacklists included that shows who accessed the file, when the file was accessed, and if a moderator had accessed than a note should be attached for the reasoning on why the file was investigated earlier. Police cannot enter your house without a search warrant, a landlord doesn’t inspect their tenants property without a 24 hour notice so why can’t moderators mimic similar behavior? I doubt steam would treat us this poorly so why don’t we abandon Roblox for steam instead?
This makes no sense at all.
This is probably being done cause of corporate?
Wait I’m confused why is this needed? Also if It’s automated then will we be falsely banned a lot of the times like warnings? Also no offense but Developers spend hundreds if not thousands. If the moderation system has an error in the code that all could be leaked. That wouldn’t be an easy recovery if there even was one. Also let’s be real there are staff members we cannot trust for example a certain lucky man (all I’m going to say). After all they are human and have human urges. With this I am also concerned Roblox admins might alter or even delete the scripts within a game. Removing a feature without the Devs of the game knowing leading to the game to be broke loosing money, visits, and player base. For example what do you think jailbreak would be like without robberies? Hmmm unplayable I’d say… Please don’t add this and I’m not too happy this has been going on for a while without us know.
- From John.
Edit: DevForum members have already been deleted out of the blue this has gotta stop. @NickoSCP was deleted.
Edit: I just though about this what if the Mod doesn’t know what the script does and isn’t experienced in that field take for example chassis not a lot of Devs know about them. What would happen?
I’m going to hit this on the head.
Scripts that cannot be viewed by other users, bar team create members, should not be moderated
The automation on Roblox has proven to not work properly and filter totally normal words such as ‘well’ and ‘but’. Whats saying a mistyped condition could result in my account getting terminated
Another problem is that I dont want other people, including staff seeing my private APIs, datastore keys etc.
There are much more important moderation issues that need to be addressed over this, including but not limited to:
- Popular games being flooded with ‘free robux bots’
- Botting in general, visits, dislikes etc.
- Your report system being improved
- More clarification into a ban rather than an automated or Ctrl+C/Ctrl+V response
If a script is disallowed, we should get transparency on which line/script caused it to get flagged. Simply saying ‘this asset is not allowed on roblox’ or ‘adult content is not allowed on roblox’ is not transparent enough and will not allow us to fix the issue with the script.
Yet again Roblox publishes a secret update to their website, announce it 5 months later, and then get no positive support. Revert it
Sorry, but I’d rather invest in a better moderation bot who doesn’t ban people for some of the most ridiculous reasons that I have ever seen. The developers have scripts including information that only they want to know about.
Moderating Code.
Why does this need to be a thing that moderation has to take care of?
ROBLOX Moderation has better things to take care of, not falsely banning players because of API Codes or other things inside the code that Moderation deems ‘Against the ROBLOX Terms of Use’.
This is dumb. I don’t see why ANYONE would need to review our PRIVATE code!
And what would even identify as “private information”?
I do not support this at all
I have several scripts that run webhooks through Discord. They’re harmless as I have one webhook that lets me know who’s joining my testing grounds as well as a webhook that tells me when my game is having an issue (bug) that I can live fix on the spot.
Are these going to be flagged down by ROBLOX moderation since it’s a ‘offsite link’ since Discord links aren’t allowed to be posted on the ROBLOX platform.
I believe that this system is the next generation in better moderation reviewing.
But it begs the question: How will this be enforced?
I have a problem with the fact that Roblox Dev Relations have been on this forum, there are 530+ posts in this thread, and we haven’t gotten any response. I think I can say for all of us that we’d atleast appreciate an
“We understand that a vast majority of users disagree with our current approach to this new system, and we are actively discussing this issue with the team. We will provide more info as soon as we can. Thanks for your patience.”
I’ve already explained why I think this change is absurd, but what is also equally absurd is the lack of response at a time where quite frankly, developers are considering how they should continue using this platform, if at all. Address the 534 (at the time) concerns Roblox!
I am very scared about this change as I have access codes/keys that can be used for exploits like other devs, we don’t know if OUR code will be misplaced or sold so an exploit of some kinda can be made. I feel like maybe there is no need to moderate something that will never really be seen by anyone. Us devs should have a right for only us to see our code, which generally makes sense because we are the people who are making it.
Another thing is, we don’t even know who is in the specialized team. It could be someone who does not even know how to code and will make an obvious mistake if a user gets punished based on such. This is of course my opinion and many other devs share it and are frustrated with this. I have a custom chat in one of my old games which contains swear words in the form of string to find if someone is bypassing but of course because of how vague you are being I won’t know if I will be punished wrongly for such. I suggest that maybe instead of changing something in the developer field that may get negative backlash please let us know if this is something we would even want in the first place.
I am not trying to be rude or mean in any way I am just stating my opinion like many others.
If this system is implemented incorrectly, things could go VERY wrong VERY quickly.
As an example, suppose I make a script that can detect the account age of a player (i.e how many days old an account is) What if this is flagged as a false positive?
I currently have 150 places and I do tests in most of them.
Most of them are appopriate and safe but some of them are not. Sometimes when I am testing codes I put some kind of words that would go to inappopriate category just because nobody else except me can see it. And I have tested chat filtering in some of my games too. I am pretty sure the automation would consider that as an inappopriate script.
In addition I am pretty sure that more than a thousand developers/players has these kind of strings, valuables etc. in their game. I don’t think it should be a problem for the kids if it is not going to output.
And I have a thousands of APIs in my scripts which an automated system would consider as offsite links .
And I have lots of these things an automated system would consider as personal information
local Person = {
["Name"] = "Ege Türker",
["Language"] = "Turkish"
["Age"] = 14,
}
I kinda wanna know who am I making my code safe against? Exploiters? I saw lots of people make their code encrypted to protect their scripts in many ways. How will the automation take place against them?
It seems like it could be a good update. But it honestly makes me feel uneasy, even if an official roblox moderator is the only one reading my code, how do I know they won’t expose any of it or falsely accuse me of any of the above?
I don’t see the need for Roblox to be able to view our private, closed-source code. Players usually aren’t able to see our code. It’s not public, and it’s not supposed to be viewable to anybody but the developers. How would people be punished if moderated? What if someone makes a custom filter and gets banned?
This is so dumb I would not do this… Here is some stuff I
1. Who is reading this? People can read this that can leak your scripts and your game this can also be open-source. Wow how stupid. Who are these “specially-trained” individuals? Why should I trust them? Just I don’t trust this.
2. What if I am making a script that can block or auto-mod text like free robux or people trying to bypass the text/chat system.
3. What are the punishments? Is it the same as normally breaking the rules?
PLEASE READ THIS and make the change. Thanks. Here is a video about this topic
I will inform more on this topic.
https://www.youtube.com/watch?v=u7hWUaP2Js0 (by KonekoKitten)
Agreed, Roblox hasn’t revealed any of the consequences of being moderated.
From what we know it’s termination.