I disagree with some points you made about the UI. I think my UI is consistent and will be easy to learn quickly. (Maybe not the card editor at the moment)
Drag and drop gui would not be difficult at all, I could easily switch over to that.
I’ll make it so you can always view the all cards section and be able to drag and drop between them.
I already felt that the deck editor was clunky anyway.
Also, I have a “in-situ tutorial” already implemented in game. Just currently its only set up for card battles, but it works exactly how you explain it.
And seriously, why would I make an argument about a tutorial? You act like I didn’t learn my lesson the first time.[/quote]
I think you should take Stravant’s advice. It sounds like he knows a thing or two about card games and what’s best for the card game player. I think it’s important not to “re-invent” things in game design if it doesn’t add to user experience. From the sounds of things, according to Stravant, this is a huge step backward for User Experience when it comes to the Card genre. I’m not trying to pick sides but what Stravant has said is pretty dead on. We’re not hating on your game, just leaving our feedback. It’s important to listen, or at least consider, all of the feedback you can get![/quote]
I am listening, I’m not ignoring it. I whole-heartedly agree the deck editor is horrible, but how the UI is designed, I completely disagree.
Edit: Let me make this clear, because for some odd reason everyone thinks I’m not listening to input.
I will whole-heartedly listen to what you have to say, but when 3 other people pretty much repeat the same exact thing the other person has said, it gets very annoying.
This happened last time stravant posted about my game, he posted, and literally everyone just parroted him saying the same exact thing.
And I 100% agree the deck editor is horrible, and I plan to fix it.