Using place visits doesnt work well anymore because inactive places don’t count to the total.
Using knockouts it pretty decent, but shouldn’t have all the weight in deciding.
Join dates could help.
Not sure what the best solution is though. You could manually do stats as well. [/quote]
Zomebody helped me out with the formula, its very balanced now. And is much more diverse
Using place visits doesnt work well anymore because inactive places don’t count to the total.
Using knockouts it pretty decent, but shouldn’t have all the weight in deciding.
Join dates could help.
Not sure what the best solution is though. You could manually do stats as well. [/quote]
Zomebody helped me out with the formula, its very balanced now. And is much more diverse :D[/quote]
People tend to assume you’re not taking feedback when you reply with
That’s probably why people start hopping in with Stravant to give the same feedback. We’ve got nothing against you or your game, we’re just trying to give our opinions on some elements of it.
I’m sorry if anything I said offended you, I’m hopping off of this topic so we can keep things relatively on-topic.
People tend to assume you’re not taking feedback when you reply with
That’s probably why people start hopping in with Stravant to give the same feedback. We’ve got nothing against you or your game, we’re just trying to give our opinions on some elements of it.
I’m sorry if anything I said offended you, I’m hopping off of this topic so we can keep things relatively on-topic.[/quote]
I said “some” because I disagree that my Card Shop UI is bad, I also put in parenthesis that the card editor wasn’t a good ui. So I assume that people took that as I was. I guess people think I have to completely agree with him to take his input…
No one has offended me, it just gets annoying. It’s whatever though, it doesn’t matter
Yes, it’s not perfect, but that UI would be a totally acceptable one to use unlike the last one. Here’s a few points to think about:
Not related to the image, but: from the video I take it that you’re only allowing cards to be in one deck at a time. Don’t do that, there’s a reason no other big online TCG/CCG does that. It feels like a horribly arbitrary restriction to the user, in that it doesn’t actually do anything other than inconvenience them. After all, they can always switch which cards are in which deck, it’s not like they actually need to have more copies of the card. Being able to only use them in one deck at a time is just making it harder for them to do what they want, not impossible.
In the deck editor it would be good to find some way to not show a full card for every entry. In a deck editor you really want to see the information in as compressed a format as possible. Many games have a tabular format available as an option in their deck editors, so that you can see a lot more cards at once on the screen in the collection pane.
People often don’t want to search by card name, but rather want to search or sort by card characteristics. They know what sort of card they want for their deck, but not what it might be called. Your search / sort functionality should respect that. If you need ideas on ways to do that, look at at the Hearthstone / MTGO / Solforge / Hex UIs.
The card library area should probably be bigger than the deck area. You have a pretty good idea what’s in your deck, simply by memory, because it’s a pretty small set of cards. Whereas there’s more to show in your collection. Pretty much all TCG/CCG UIs have the collection pane as a much larger area.
Yes, it’s not perfect, but that UI would be a totally acceptable one to use unlike the last one. Here’s a few points to think about:
Not related to the image, but: from the video I take it that you’re only allowing cards to be in one deck at a time. Don’t do that, there’s a reason no other big online TCG/CCG does that. It feels like a horribly arbitrary restriction to the user, in that it doesn’t actually do anything other than inconvenience them. After all, they can always switch which cards are in which deck, it’s not like they actually need to have more copies of the card. Being able to only use them in one deck at a time is just making it harder for them to do what they want, not impossible.
In the deck editor it would be good to find some way to not show a full card for every entry. In a deck editor you really want to see the information in as compressed a format as possible. Many games have a tabular format available as an option in their deck editors, so that you can see a lot more cards at once on the screen in the collection pane.
People often don’t want to search by card name, but rather want to search or sort by card characteristics. They know what sort of card they want for their deck, but not what it might be called. Your search / sort functionality should respect that. If you need ideas on ways to do that, look at at the Hearthstone / MTGO / Solforge / Hex UIs.
The card library area should probably be bigger than the deck area. You have a pretty good idea what’s in your deck, simply by memory, because it’s a pretty small set of cards. Whereas there’s more to show in your collection. Pretty much all TCG/CCG UIs have the collection pane as a much larger area.[/quote]
Should I only show the cards in tabular format? Or should I give them the option to switch between the 2?
Thought I would show off so far what I have been working on in the past month on ClashBLOX.
Card Battles aren’t showcased in this video, because I feel it needs it’s own.
“Should I only show the cards in tabular format? Or should I give them the option to switch between the 2?”
For the initial release, I actually think that leaving out the tabular format is okay. When you introduce a larger number of mechanics / cards later then you’ll probably want a nice tabular format, but for a first version it’s not strictly necessary.
Just keep in mind that you probably will want to have a tablular format available as an option eventually when designing the current UI.
That last post, as it says, is “Here’s a few points to think about”. They aren’t things that you have to do for your first version, but they’re things that you should probably at least have in mind as your work on the place.
The tabs display the most important details of the card and when you hover your mouse over them, they expand into full format displaying all the details.
I like the idea of a meta card game that uses ROBLOX assets.
I know the last version of ClashBLOX I played used players and gear. I think ROBLOX places would actually be possibly more interesting to collect.
Are you planning any mechanics other than just having numeric values on the cards for attack/defense? If not, how do you solve the problem of rich players just winning because their cards are more efficient?
[quote] I like the idea of a meta card game that uses ROBLOX assets.
I know the last version of ClashBLOX I played used players and gear. I think ROBLOX places would actually be possibly more interesting to collect.
Are you planning any mechanics other than just having numeric values on the cards for attack/defense? If not, how do you solve the problem of rich players just winning because their cards are more efficient? [/quote]
Gear cards now have special effects attached to them. And Place cards are a thing now, they work where only one can be on a field for so many turns, and effects the general field at play.
Also Aura is a new feature that requires users to sacrifice their cards to gain more aura points to place stronger cards.