Found that most of the classic blood scripts in the toolbox were buggy or just didnt work at all so I made my own, putting it here incase anyone needs it
I’ve got an idea. You create a folder inside the character called “BloodFolder” and check if the number of children it has is below a certain number. You’d essentially be setting a value for maximum blood particles at one time. Basically, “if character.BloodFolder:GetChildren() < 30 then bleed() end”
oh thats smart! my issue is I wanted the blood to be trackable as I made it for a survival fighting game so if blood despawns to fast (hence the 500 second remove time) it wont work as I intended but ill def look into more lag reduction
Not much to it, its pretty simple, its a highly editable classic blood system, left a link to it at the bottom of the post so feel free to play around with it or use however you want