ClassicBlood - Classic looking optimized way to create blood splats

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ClassicBlood is a classic looking optimized way to create blood splats with various options to customize the result! ClassicBlood utilizes ObjectCache to get the best perfomance results.

API
--Single splat spawn
ClassicBlood.Spawn(Part:Part, Side:Enum.NormalId)
--Bulk splats spawn
ClassicBlood.BulkSpawn(Part:Part, Side:Enum.NormalId, Amount:number, DelayTime:number)
--Returns current Cache.
ClassicBlood.GetCache()
Tips\How to use

Don’t use for loops to spawn big amount of splats at the same time instead use build-in method(BulkSpawn) to spawn lots and lots of blood(more optimized). Use settings to customize various parameters such as blood weld to unanchored parts or bloods color dry after sometime.
Every blood droplet has tag(“Blood”) you can customize blood even more with tags!(Do not edit original API so its easier to update!)

Showcase

Plans
  • Replace runservice connection with touched for more perfomance(likely not happening)
  • Add sounds
  • Add dynamic settings or function to update settings
  • Rewrite some stupid stuff
Links

You can also click on image to get the module.

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UPDATE V1.1

  • Added .GetCache method, Example:
task.wait(4)
local CollectionService = game:GetService("CollectionService")
local ClassicBlood = require(game:GetService("ReplicatedStorage").ClassicBlood)
local Cache = ClassicBlood.GetCache()

for _, BloodyPart in pairs(CollectionService:GetTagged("Blood")) do
	print(Cache:IsInUse(BloodyPart))
end

you should maybe add a feature if a blood lands on a other one it expands. besides that its very good.

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why are the blood drops square? can they be changed to like a puddle?

You can just change the template part to be ball… But the style of blood is classic so why would you?

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also is there a way to change the blood color? or have a command to only use a ceritan color? (like if someone is making a game where monsters bleed green and humans bleed red)

Oh my goodness i am so blind lol. Thanks for showing me this

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