Cleanest First Person - OPEN SOUCE

Hey Developers, Bob here!
I’m finally releasing my First-Person System, as many of you have been asking for on Discord.

This isn’t your average first-person script—it’s polished, smooth, and optimized. The camera work is as clean as it gets, and setup is super simple. Plus, it’s open-source, so you can dig into the code yourself.

Check out the video below to see it in action. Enjoy!

Showcase Link
Model Link

32 Likes

Love the look of it, just so you know, the product is private.

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there is a link in the video that works

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Fixed link:

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Thank you for posting the corrected link!

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Thank you for fixing it! Please edit your post and relink this as the model link, thank you!

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If I’m being honest this just looks like the First Person bobbing used in “Apeirophobia”. I could find a model with this exact same camera bobbing style on the toolbox in like 30 seconds since 80% of them are just stolen from the game. If you’re open to any suggestions one would be to have a more unique camera movement.

I haven’t ripped anything from the toolbox, and to be fair it is just camera work, of course it all looks the same. Its hard to make them look different, its just a camera.

1 Like

Does it have a viewmodel system, or is it mainly a camera overhaul? Either way is super cool, this looks great!

No there is no viewmodel system, however adding it isnt really hard if your just wanting to see the body and arms. personally I do my viewmodels custom because it looks better, but its a lot more difficult that way.

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I never said that you did, but it is pretty simple to make unique camera movement from shapes. Not to mention the code seems pretty similar when you compare the 2 to the one in Apeirophobia which I got from a free model. The tilting and bobbing is a pretty dead giveaway.

These are some examples of some more unique viewbobbing:

A V and an Upside down V shaped viewbobbing
U and Upside down U
Infinity symbol
Normal bobbing up an down