Hey Developers, Bob here!
I’m finally releasing my First-Person System, as many of you have been asking for on Discord.
This isn’t your average first-person script—it’s polished, smooth, and optimized. The camera work is as clean as it gets, and setup is super simple. Plus, it’s open-source, so you can dig into the code yourself.
Check out the video below to see it in action. Enjoy!
If I’m being honest this just looks like the First Person bobbing used in “Apeirophobia”. I could find a model with this exact same camera bobbing style on the toolbox in like 30 seconds since 80% of them are just stolen from the game. If you’re open to any suggestions one would be to have a more unique camera movement.
I haven’t ripped anything from the toolbox, and to be fair it is just camera work, of course it all looks the same. Its hard to make them look different, its just a camera.
No there is no viewmodel system, however adding it isnt really hard if your just wanting to see the body and arms. personally I do my viewmodels custom because it looks better, but its a lot more difficult that way.
I never said that you did, but it is pretty simple to make unique camera movement from shapes. Not to mention the code seems pretty similar when you compare the 2 to the one in Apeirophobia which I got from a free model. The tilting and bobbing is a pretty dead giveaway.
These are some examples of some more unique viewbobbing:
A V and an Upside down V shaped viewbobbing
U and Upside down U
Infinity symbol
Normal bobbing up an down