Click And Build: Easily create walls, paths and more

Click to Build Plugin - Create Paths, Walls & Structures with Just a Few Clicks!



Price: $4.99
Get it here: Click to Build Plugin


:building_construction: About Click to Build

Click to Build is a powerful plugin that lets you create paths, walls, and complex structures by simply clicking to place points!
It automatically builds segments between points with customizable corners, making building complex structures effortless and fast.


:sparkles: What makes this plugin special?

  • Point-based Building: Create structures by simply clicking to place points
  • Multiple Corner Types: Choose from Round, Bevel, Fill, Touch, or None for different aesthetics
  • Customizable Settings: Adjust dimensions, grid size, and corner angles to suit your needs
  • Surface Building: Build directly on surfaces or with custom offsets
  • Template System: Copy properties from existing parts to maintain consistent style
  • Keyboard Shortcuts: Quick access to common actions for faster workflow
  • Union Support: Combine parts for better performance
  • History Support: Undo/redo building actions for quick corrections

:video_game: How to Use Click to Build

  1. Install & Open: Install the plugin and click the “Click Build” button in the toolbar
  2. Configure Settings: Adjust height, width, and corner types to your liking
  3. Start Building: Click the “Start Building” button to enter build mode
  4. Place Points: Click on surfaces in the workspace to place points
  5. Finish: Press “Finish Building” when you’re done to complete your structure


:wrench: Settings Explained

Corner Modes

  • Round: Creates smooth, rounded corners using cylinders or wedges
  • Bevel: Creates angled, beveled corners using wedges
  • Fill: Extends parts to fill the corner area completely
  • Touch: Extends parts to just touch at the corner point
  • None: Parts meet at the center point with no special treatment

Placement Options

  • Level determined on last point: Keeps new points on the same plane as the last point
  • Bottom on surface: Places the bottom of parts directly on the surface
  • Surface Offset: Controls how far above the surface parts are placed
  • Grid Size: Sets the spacing of the grid for precise point placement
  • Grid rotated to part: Aligns grid with the orientation of the surface

:movie_camera: Click to Build in Action

Different corner types

Use grid for accuracy

Build on any surface

Use other parts as template


:bulb: Pro Tips

  • Use keyboard shortcuts for faster building:

    • Undo: Ctrl+Z
    • Redo: Ctrl+Y
    • Cancel: Escape
    • Finish Building: Enter
    • Start/Stop building: B
    • Lock current plane: V
    • Hold Space near first point to close loop
  • Enable “Union on finish” to combine all parts into a single union, reducing part count

  • Use a template part to maintain consistent style across your builds

  • Experiment with different corner modes to achieve the perfect look for your structures


:speech_balloon: Feedback

If you have any questions or feedback, feel free to reply below!


13 Likes

archimedes exists for completely free

7 Likes

Personally, I think Archimedes is pretty clunky to use, and I can see this plugin being useful for building larger-scale maps, saving lots of extra time that could be spent elsewhere. It’s a pretty cheap plugin for what it does imo! Though, if you can do everything shown in the videos with Archimedes without 400 APM then I’m just wrong lol

3 Likes

I agree. The idea for this plugin game, when I started to build paths to buildings in my game, so instead of starting to place each turn by placing blocks manually. Or using archimedes or “Wall Builder plugin” or place rectangles to path corners and use GapFill plugin. All that seemed so much work. I just wanted to draw somewhat abstract paths, just by clicking where the turns are. So instead of working extra hours using existing tools. I spent couple of weeks developing this plugin instead. :grin: . To make my own life easier and hopefully find people who agrees that some things can be build easier. Have big plans for this plugin, extend it more.
Meanwhile me using this plugin:

Note: While using I found out that I needed to place path start “below” building, luckily building door had a cap to start path from below the building. So there would not be a cap. But since then I added “Lock current plane” functionality to the plugin.

1 Like

If your builds are easier to do with Archimedes, then you should use that. No problem with that :grinning:

what about models? walls are usually detailed and not just a part. won’t it be insanely hectic to use this for detailed walls?

which means this isn’t any better than archimedes.

If you use models with archimedes. How are corners handled exactly?
Not very nicely. Did a quick try for a “Castle Wall” model with Archimedes:

That’s why I did not want to add Models support.
But for you, sir, I will add the support. :grinning:

Again. This is not a plugin to replace Archimedes. I also use it, for instance to generate nice circles, semi-circles.

2 Likes

$4.99 for slightly more convenient archimedes

1 Like

arch has an option to join faces when it makes the next chunk/part

1 Like

I agree, If you will use it like that.

But if you want to make abstract path with 1000 corners. Then I wish you good luck setting those values for each bend. This plugin is meant for reducing clicks (therefore time) to produce something you see in your mind.

join faces? where is this setting? join faces for a Model? Like to see that magic :slight_smile: