Click to Build Plugin!
Please visit the documentation side for a better overview: https://click-to-build.trimatech.dev/
Will not keep first post updated, but will provide update as replies!
Purchase it from here: Click to Build Plugin
About Click to Build
Click to Build is a powerful time-saving plugin that transforms how you create in Roblox. Build paths, walls, and complex structures by simply clicking to place points - what would take hours can now be done in minutes. It automatically builds segments between points with customizable corners or aligns parts perfectly, making complex structures effortless and fast.
Is This Plugin For You?
Perfect For:
- Professionals & Serious Creators who value their time and efficiency
- Large-Scale Project Builders looking to bring ambitious visions to life quickly
- Prototype Developers who need to iterate rapidly and test concepts
- Anyone Frustrated with the tedium of placing, copying, and adjusting parts one by one
Not Ideal For:
- Builders who have unlimited time and enjoy the manual building process
- Those who prefer placing and configuring each part individually
- Creators who are already satisfied with free building plugins
If you’re serious about optimizing your workflow and building at scale, Click to Build is an investment that will pay for itself many times over in time saved.
What makes this plugin special?
- Point-based Building: Create structures by simply clicking to place points
- Multiple Corner Types: Choose from Round, Bevel, Fill, Touch, or None for different aesthetics
- Customizable Settings: Adjust dimensions, grid size, and corner angles to suit your needs
- Surface Building: Build directly on surfaces or with custom offsets
- Template System: Copy properties from existing parts to maintain consistent style
- Keyboard Shortcuts: Quick access to common actions for faster workflow
- Union Support: Combine parts for better looking parts and lack of z-fighting (VS performance)
- History Support: Undo/redo building actions for quick corrections
How to Use Click to Build
- Install & Open: Install the plugin and click the “Click Build” button in the toolbar
- Configure Settings: Adjust height, width, and corner types to your liking
- Start Building: Click the “Start Building” button to enter build mode
- Place Points: Click on surfaces in the workspace to place points
- Finish: Press “Finish Building” when you’re done to complete your structure
Structure Builder
Settings Explained
Corner Modes
- Round: Creates smooth, rounded corners using cylinders or wedges
- Bevel: Creates angled, beveled corners using wedges
- Fill: Extends parts to fill the corner area completely
- Touch: Extends parts to just touch at the corner point
- None: Parts meet at the center point with no special treatment
Placement Options
- Level determined on last point: Keeps new points on the same plane as the last point
- Bottom on surface: Places the bottom of parts directly on the surface
- Surface Offset: Controls how far above the surface parts are placed
- Grid Size: Sets the spacing of the grid for precise point placement
- Grid rotated to part: Aligns grid with the orientation of the surface
Click to Build in Action
Different corner types
Use grid for accuracy
Build on any surface
Use other parts as template
Pro Tips
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Use keyboard shortcuts for faster building:
- Undo: Ctrl+Z
- Redo: Ctrl+Y
- Cancel: Escape
- Finish Building: Enter
- Start/Stop building: B
- Lock current plane: V
- Hold Space near first point to close loop
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Enable “Union on finish” to combine all parts into a single union, reducing part count
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Use a template part to maintain consistent style across your builds
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Experiment with different corner modes to achieve the perfect look for your structures
Model Placer
Place models sequentially along a path with precise control:
- Corner Alignment options (Outside, Middle, Inside, Resize to Fill, Resize to Touch)
- Primary Axis Selection for perfect orientation
- Magic Merge for seamless connections
- Alternating Offset for patterns like fences
- Cleanup Small Parts option for better performance
Model Placer in action.
Showcasing different corner modes and Magic Merge 
Use any model. Add custom PrimaryPart for better placement
Create a model with structure builder. Use Model Placer to place instances in row
Shape Builder (New!)
It’s one of those features you’ll either love or won’t need at all. Let’s be honest, you can already place parts with Roblox Studio, move them, scale them, and tweak them. That workflow is fine, and it gets the job done.
But have you ever been building and thought to yourself, “This could be so much faster. This could feel more… intuitive”? Have you ever just wanted to define a shape from here to there without all the intermediate steps of adding a part, dragging it into position, resizing it, and rotating it to get it right?
If that sounds familiar, then the new Shape Builder feature is for you.
1. Multiple Shape Types
The Shape Builder supports a variety of shapes:
- Block (Rectangle)
- Cylinder
- Sphere
- Polygon
- Triangle
- Wedge
- Corner Wedge
- Sector
2. Building Modes For Shapes
- Rectangle Mode: Choose between 4-point or 3-point rectangle creation
- Cylinder Mode: Customizable cylinder creation with different draw modes
- Wedge Mode: Flexible wedge creation with multiple draw modes
- Sector Mode: Create circular sectors with customizable segments and inverse options
Demo of different shape types
Demo of building something random
Feedback
If you have any questions or feedback, feel free to reply below!