Click Effect Spritesheet

What do you want to achieve?

For example i want achieve this kind of click effect whenever you click on the screen it starts playing this spritesheet

What solutions have you tried so far?

i tried watching youtube or looking at devhub or devforum but there is not exact tutorial on how the spritesheets work and how i can make it playable on certain events like clicking on screen but the spritesheet will destroy after while when its played…
i never saw any tutorial about this in devforum so i think this is gonna be good learning advice for all not just for me if someone for example wants create click effect with spritesheet or want make any premium ui so i want ask if this is possible to make?

Get the player’s mouse on screen
Generate an animated sprite sheet (there are free resources on how to do it online)
Upload the sprite sheet.
Get the sprite offsets, and assign indexes to them
Per game tick, advance the index, this should animate the sprite.
This is code sample is from the official documentations, you can vastly improve this.

    -- Place this in an ImageLabel/ImageButton with size 256x256
    local imageLabel = script.Parent
     
    -- The following image is 1024x1024 with 12 frames (256x256)
    -- The frames play an animation of a man throwing a punch
    imageLabel.Image = "rbxassetid://848623155"
    imageLabel.ImageRectSize = Vector2.new(256, 256)
     
    -- The order of the frames to be displayed (left-to-right, then top-to-bottom)
    local frames = {
    	Vector2.new(0, 0); Vector2.new(1, 0); Vector2.new(2, 0); Vector2.new(3, 0);
    	Vector2.new(0, 1); Vector2.new(1, 1); Vector2.new(2, 1); Vector2.new(3, 1);
    	Vector2.new(0, 2); Vector2.new(1, 2); Vector2.new(2, 2); Vector2.new(3, 2);
    }
     
    -- Animate the frames one at a time in a loop
    while true do
    	for i = 1, #frames do
    		imageLabel.ImageRectOffset = frames[i] * imageLabel.ImageRectSize
    		wait(.1)
    	end
    end
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