(if i put this in the wrong category, please let me know)
So i’m making a system where when a button is pressed a sound plays, and if its pressed again, a different one plays, and if its pressed again, the 1st sound plays again. (I can’t say too much).
I already have the scripts for this (Sound:Pause() and Sound:Resume()) but for some reason when the sound changes, there’s a little click sound. It almost sounds like that click you hear when you plug/unplug headphones. It ruins the vibe (horror).
Is there anyway to remove this? It seems like every sound (from the library) iv’e tested have the same problem.
Hm, for some reason the problem seems to be occurring with every sound i have. The click even happens when i’m listening to the preview and i pause. Really weird. I don’t think i can edit the sounds to fix it, or add a wait to fix it because of that. I suspect it has something to do with SoundService (i messed with it abit).
I’ll try to get some different sounds, but until i don’t, i’ll keep this post up incase anybody knows the solution.
function onclick()
workspace.YOURSOUNDMODEL.YOURSOUND.Playing = true --change "yoursoundmodel" into the model that will activate the sound. Then change "yoursound" into the name of the sound you want to play
end
workspace.YOURSOUNDMODEL.ClickDetector.MouseClick:Connect(onclick) --same goes for this one
I appreciate the help, but i don’t think the scripts matter as said in the previous reply. I believe the sounds do that because of the bass/loudness or something like that. I guess all i can do is either ignore it, or cover it up with another sound inbetween.