Is there any possible way to make it so when you click anywhere on the baseplate a certain particle and sound play together where you click?
I want it so that these two items happen when I click anywhere:
I haven’t done much experimenting with this specific idea, so I can’t really find a way to do it well.
Any help is greatly appreciated!
you can use userinputservice to get if the player clicked and also take the mouse 3d position using
local plr = game.Players.LocalPlayer
local mouseposition = plr:GetMouse().Hit.p -- p means position
Yeah, but I think the issue is that he does not know how to make the particle appear in a specific spot in the 3D object. How to do that?
you can do it by adding a part in the mouse position and then parenting the particle into the invisible part you just added
1 Like
pug6_4
(pug)
#5
Unrelated but, did you make that yourself? it looks really cool.
2 Likes
Shiroudan
(Shirou)
#6
try adding a attachment to the mouse position, and emitting and playing the sound whenever you click.
1 Like
Xysteric
(Emi)
#7
It’s LocalPlayer:GetMouse()
, not :GetMouse
.
local Position = LocalPlayer:GetMouse().Hit.p
Yes, I did. I made it a while ago.
oh yes, right. i’m sorry, iwas doing something while typing that.