Hello, @robeatsdeath here, here’s a tutorial on how to setup a simple click to get tool system!
First, open up Roblox Studio and make a new place if you haven’t already. Then, let’s insert a part into our baseplate.
Then, put your tool in ServerStorage.
Next, insert a ClickDetector in the part and then put a script inside the ClickDetector.
The explorer should look something like this now:
Open up the script, this is where we’ll be for most of the tutorial.
Now if we want to detect when a player clicks the part/clickdetector, we can use the MouseClick event to detect it.
Let’s insert our MouseClick event.
script.Parent.MouseClick:Connect(function(plr)
end)
Now, some might be confused about how the script is layed out so let me break it up:
script.Parent - This gets the parent of the script so the parent of our script is ClickDetector.
MouseClick - This is an event of the ClickDetector. It’s used for detecting when a player has leftclicked the part/ClickDetector.
Connect() - This connects the given function to the event.
Function() - This represents the task/function.
(plr) - It’s short for player.
Now, let’s define the local variables for our tool.
local Tool = game.ServerStorage:WaitForChild("Tool")
Next, let’s use the clone function and add everything together.
local Tool = game.ServerStorage:WaitForChild("Tool")
script.Parent.MouseClick:Connect(function(plr)
local ToolClone = Tool:Clone() -- clones the tool
ToolClone.Parent = plr.Backpack -- adds the tool to the players backpack
end)
This may look done but we still have another problem to solve. The tool can still be equipped multiple times so how do we prevent that? We can prevent it by checking if the character or backpack of the player has that tool.
Let’s start by adding a local variable that we’ll use later. (Keep in mind this has to be inside the MouseClick function for it to work.)
local PlayerHasTool = plr.Character:FindFirstChild("Tool") or plr.Backpack:FindFirstChild("Tool")
Now we can insert an if statement so if they have the tool, it’s not going to do anything but if they don’t, it’s going to clone the tool to their backpack!
If PlayerHasTool then
return
else
local ToolClone = Tool:Clone()
ToolClone.Parent = plr.Backpack
end
In the end, your code should look something this:
local Tool = game.ServerStorage:WaitForChild("Tool")
script.Parent.MouseClick:Connect(function(plr)
local PlayerHasTool = plr.Character:FindFirstChild("Tool") or plr.Backpack:FindFirstChild("Tool")
if PlayerHasTool then
return
else
local ToolClone = Tool:Clone()
ToolClone.Parent = plr.Backpack
end
end)
There you have it, a click to get tool system!
Thanks for viewing my forum post. This is my first tutorial so please leave feedback!
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