Clickdetector connections broken

probably a roblox bug but clickdetectors in models sometimes dont work?

example one,


this script here creates a new chest with items (items not to do with the bug)
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the result of the connection taking place
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with the result of it actually working.

the second test is when i kill an enemy with the same spawner script but doesnt run the same contents.
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the last output “made ctn” is the result of the modulescript running
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on death the npc runs the same code
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yet refuses to open or run any click detector connections.
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the chest module is on the server and the death handler is inside the enemy ai which is also server sided on the same level yet the contents of the clickdetector connection refuses to run?

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would like to add that i swapped to proximity and the same thing is occuring
only the chat messages work
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would also like to add that the chest system works for other scripts when i summon chests so a specific location but specificly not for enemies that die

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update, when the enemy dies it breaks so im going to use a bindable event

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