ClickDetector [FIXED]

I am using a ClickDetector and assigning functions to the event handlers, such as MouseClick, MouseHoverEnter, and MouseHoverLeave-

The weird thing is you can click the buttons from the serverm but not the client. Any guesses as to why? I am using a script, as opposed to a localscript.

does anyone have any idea why it would only detect clicks from the server?

If you’re using FilteringEnabled, that would do it.

nope, sorry.

This is my last bump, i want to figure this out :frowning:

Are you absolutely certain that workspace.FilteringEnabled is not set to true and there is no script setting it to true? I tested out this model in Play Solo and Start Player, and it worked both times.