For an unknown reason, my mouse cursor no longer changes into a pointer hand when the mouse hovers over the click detector’s parent. Previously, this was a default feature that I did not need to code. Just place a click detector inside of the part and the hover over effect worked perfectly. Approximately two weeks ago, the feature stopped working and I did nothing to make this change take effect. Here is a short video to show the click detector inside of a part and ClickDetector.CursorIcon setting is blank.
Take note that the cursor does not change into a pointer finger and the click detector works as intended. How Odd. All click detectors across the whole game are behaving in this way. When I use code to access the ClickDetector.CursorIcon property it still does not work. It is as if the HoverOver effect has been disabled game wide. I don’t even know if that is possible. Can someone help? I would love for my players to understand and know that a thing is clickable as it used to work. I have never accessed any click detector properties in any script. So this is a default issue or studio/game setting issue and I can’t find a clue.