ClickDetector is erroneously offset from its parent part

Hi, when I placed a ClickDetector instance inside a part, I expected the area in which the part takes up on the screen to be the area the player can click. However I’ve run into an issue where the clickdetector seems to be offset by a few studs on the Y-axis. Here are some screenshots that might explain better:

image Textlabel w/o detector is clickable
image Part w/ detector is not clickable


The blue part is named “presser” in the explorer. “textholder” is just the text which does not have a clickdetector in it.

If I click while hovering over the text, everything works fine. It’s only the position in which the mouse is clickable that is weird… why is it not over the blue part which has the actual click detector??

pls halp ty