You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want it so that when you click on this part, the text on the UI changes.
What is the issue? Include screenshots / videos if possible!
I have got an error.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I looked at a post on here, but that didn’t help me.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local TextLabel = workspace.ScreenGui.TextLabel
function onClicked()
if TextLabel.Text == "Insert Master Key" then
TextLabel.Text = "Remove Master Key"
else
if TextLabel.Text == "Remove Master Key" then
TextLabel.Text = "Insert Master Key"
end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
either make a LocalScript and put it in the TextLabel
local TextLabel = script.Parent
function onClicked()
local Insert, Remove = "Insert Master Key", "Remove Master Key" -- avoid typing it out so many times
if TextLabel.Text == Insert then
TextLabel.Text = Remove
elseif TextLabel.Text == Remove then
TextLabel.Text = Insert
end
end
game.Workspace:WaitForChild("MasterKeyInsert").ClickDetector.MouseClick:connect(onClicked)
or use ServerScript that’s in the part and just change the TextLabel of the player that clicked the ClickDetector
function onClicked(Player)
local TextLabel = Player.PlayerGui.ScreenGui.TextLabel
local Insert, Remove = "Insert Master Key", "Remove Master Key"
if TextLabel.Text == Insert then
TextLabel.Text = Remove
elseif TextLabel.Text == Remove then
TextLabel.Text = Insert
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
you could also replace the if statements with this if you wanted it shorter
local Insert, Remove = "Insert Master Key", "Remove Master Key"
TextLabel.Text = (TextLabel.Text == Insert) and Remove or Insert
-- if text was 'Insert' then switch to 'Remove', otherwise switch to 'Insert'