Clickdetectors now work with FilteringEnabled

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I have the latest android version on tablet.

Haven’t tested this, but this should be fixed with their next release (I think it’s tomorrow? was pushed back a day).

If a client moved a part closer to themselves and click it, would it still fire on the server even if the player was too far away?

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yes

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I suppose that’s to be expected. It just means that they still need to be validated by the server, slightly negating the usefulness of them working with FilteringEnabled. Still… I appreciate that I don’t need to have a BindableEvent with my ClickDetectors.

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