Clicking on a UI element and clicking somewhere else does not cleanup selection box

Clicking on UI elements causes a box to appear to show the bounding box of the selected object. However, if I end up clicking something else, another object anywhere in the game hierarchy, the last bounding box does not clean up.

Repro Steps:

  1. Click a frame/textbutton/any ui class
  2. Notice bounding box
  3. Keep clicking different classes
  4. Notice the ui hitboxes are still not cleaned up.
  5. If bug is not seen, retry from step one. Sometimes it happens, sometimes it does not. It has a weird repro rate

Expected behavior

the previous bounding box selection of a UI should cleanup upon a new selection.

1 Like

So it has not been fixed.

Please follow this post for updates on this issue: UI elements become permanently selected with the rectangular selection box