Clicking on UI elements causes a box to appear to show the bounding box of the selected object. However, if I end up clicking something else, another object anywhere in the game hierarchy, the last bounding box does not clean up.
Repro Steps:
- Click a frame/textbutton/any ui class
- Notice bounding box
- Keep clicking different classes
- Notice the ui hitboxes are still not cleaned up.
- If bug is not seen, retry from step one. Sometimes it happens, sometimes it does not. It has a weird repro rate
Expected behavior
the previous bounding box selection of a UI should cleanup upon a new selection.