local Number = 1
local Module = {}
Module.GetNumber = function()
return Number
end
Module.AddNumber = function(Addition)
Number += Addition
end
return Module
Imagine i have Server scripts constantly changing the Number variable.
If i require the module on the client, the changes made in server don’t register.
Is there any solution to this? I considered remote events, but wouldn’t firing a remote event every time the Number changes lag the server? How often can you :FireAllClients before it starts being a problem?