Client and server's part orientation is different

The part on the client is different from what it is happening on the server side. There are no scripts involved and I have no clue why. I can just make a new game but I’m wondering if there are any other ways to solve it.

Are you talking about the decimal difference? If so, just round it.

Could be a floating point issue - numbers as you see them (called doubles in Lua) are not exactly precise, as there are only so many numbers that can be represented with 64 bits

Unless you’re dealing with extremely large distances (at which point floats begin to have issues due to larger gaps between numbers) it’s a non-issue

Oh yea, I didn’t think of just round it up :stuck_out_tongue:

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