Client based coin effect (how do i position parts to ui)

keep in mind what i’m not looking for is positioning a gui to an objects position. i want it in reverse where the object is positioned at the guis position.

is there documentation for this? if so i’d really like the link to it as i wouldn’t even know which object has the methods.

Position how? From UI position into world space? If so, I can image this to be quite tricky, since UI elements are positioned in 2D space, and BaseParts are positioned in 3D space; that’s a whole different plane of dimensions! However, I believe this is no different to how raycasts are performed from the mouse as mouse position is retrieved in 2D, so I would recommend looking into the documentation for the Camera object, specifically :WorldToViewportPoint() and :ViewportPointToRay(); either that or there may be some complex mathematics involved to create this effect you’re looking for.