[Client Beta] Introducing Add Avatar to Inventory From In-Experience

That’s really sadly on moments! :sad:

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This is a really good idea at heart, but we’re (or i am) missing a few puzzle pieces.
I’d love to be able to let players create their own shirt/pants/tshirt for the avatar aswell, classic and 3D, using some templates I could offer.
If that actually ends up being implemented, you bet I’ll start using it, for now, I’ll watch from the sidelines.

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If only Roblox’s UI actually looked like that :sad:

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This is very cool I secondly want to see a file or update with this implemented into experiences sadly just not the way ROBLOX staff intend to utilise it we should be able to sell characters in game that should act as bundles with animations and such and then share that with others almost like skinned mesh’s but for characters. IMO.

This seems super cool! I love the idea that I can see characters from my experience out in the wild, which would be both funny and great for advertising.

My one question is that, since my experience uses mostly unions for cosmetic accessories, does this feature (and I guess ugc in general) support unions as accessories? what about multipart accessories (since this is used to achieve multiple materials)?

If not, will there be a way to convert unions into meshes for this purpose?

UGC accessories don’t support Unions. You can convert Unions to meshes by exporting them to OBJ and reimporting them, though!

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